A small project created for character art challenge on polycount, based on Boris Rogozins sweet concept
Used Blender and Photoshop.
This was cool:
- Started texture atlas early in the process. Want to try this with a pbr asset
- Uses array modifier + curve deformer for belts and ropes. Curve constraints to hang object along curves. Easy to make adjustments. Wrapped curves to deforming meshes.
- Generated rig using rigify