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Plague Beak

A small project created for character art challenge on polycount, based on Boris Rogozins sweet concept
https://www.artstation.com/artwork/K5azB
Used Blender and Photoshop.
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This was cool:
- Started texture atlas early in the process. Want to try this with a pbr asset
- Uses array modifier + curve deformer for belts and ropes. Curve constraints to hang object along curves. Easy to make adjustments. Wrapped curves to deforming meshes.
- Generated rig using rigify

Screenshot of beakus

Screenshot of beakus

Model on sketchfab

Main Diffuse Texture - lots of room for improvement :P

Main Diffuse Texture - lots of room for improvement :P

used blender 2.79, rig created with rigify addon

used blender 2.79, rig created with rigify addon